NFL 18 Wishlist: 35 suggestions to make Madden NFL 18 to the next level
Madden NFL 17 is officially coming to the EA Access vault on February 24. Madden NFL 17 is officially joining the EA Access Vault, meaning that subscribers will have access to the full game without restrictions. Madden NFL 17 will also be the last in the franchise to use the Ignite engine as the series will move over to Frostbite for the next entry this fall. All of these means Madden series will be more interesting in the future. What can we expect in Madden NFL 18? These 35 suggestions bring this series to the next level.

Before the Snap
Bring Back Create-A-Play
Dual-RB Approach
Connected Franchise (CFM)
I went heavy on CFM fixes. It's where the Madden series could stand to improve the most as it pertains to non-gameplay features.
Varied Player Regression

Scouting Combine (Mini Games)
Deeper Create-A-Stadium
Coaching Carousel
Historical Stat Tracking
Carry-Over Connected Franchise Saves
Create-A-Draft Class (Even if it's just for offline CFM)
Undrafted Rookies
Fix the Preseason
League Expansion
Gems and Busts in Scouting
Improved Halftime Show with Highlights From Other Games
Add a Pre and Post-Game Show with Highlights
Coach Mode
There's a large group of Madden fans who like to watch games–especially CFM fans. It would be nice to have an option to just game plan and pick the plays during CFM while allowing the CPU to control the gameplay. It doesn't even have to be as in-depth as the old NFL Head Coach games, but there's no reason we shouldn't have this option in CFM. It only opens the doors to another demographic.
Injury History Like 2K in CFM
More CFM-Related Commentary
*Better Injury Presentation and Advanced Recovery Structure

When players get injured in the real NFL, fans and teams can only guess about the severity of the injury. There's usually an MRI or some sort of evaluation that takes place before a full prognosis is delivered. Instead of giving us a full timetable for the players return within a few minutes, it would be great if we had to wait until the week was advanced in the CFM to learn how long a player would be out of action. This is just a presentation change that doesn't require a major alteration in the way injuries take place. The next wrinkle would require a little more work under the hood. This is a real dilemma head coaches and general managers face, so it should be in the game.
Madden Ultimate Team (MUT)
Better Team Creation/Relocation (Especially in Ultimate Team)
Make Legends Unlockable in MUT Available in Other Modes
On the Field
Aside from CFM, gameplay is the biggest area of improvement for Madden. Don't get me wrong, I'm not as down on the gameplay as some of the maniacal folks out there. Many of them don't understand the necessary balance between a fun video game experience and putting on the pads in real life.
Even still, there's still things that can be made better forMadden 18.
Better Awareness For CPU-Controlled Defenders
Better QB AI

*All-Madden Passing
Improved Line Play

*Injuries Away From the Ball
Better CPU Clock Management
Weather Should Have More Impact on the Gameplay

Make Home-Field Advantage Matter
Random Follies
Full Player Editing Outside of CFM
Classic Teams
*Clock Stoppage Situations
Different Commentary Teams
The Likelihood We'll See Any of These Changes