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Home > NEWS > NFL 18 Wishlist: 35 suggestions to make Madden NFL 18 to the next level

NFL 18 Wishlist: 35 suggestions to make Madden NFL 18 to the next level

Madden NFL 17 is officially coming to the EA Access vault on February 24. Madden NFL 17 is officially joining the EA Access Vault, meaning that subscribers will have access to the full game without restrictions. Madden NFL 17 will also be the last in the franchise to use the Ignite engine as the series will move over to Frostbite for the next entry this fall. All of these means Madden series will be more interesting in the future. What can we expect in Madden NFL 18? These 35 suggestions bring this series to the next level.

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Before the Snap

Bring Back Create-A-Play

Dual-RB Approach

Connected Franchise (CFM)

I went heavy on CFM fixes. It's where the Madden series could stand to improve the most as it pertains to non-gameplay features.

Varied Player Regression

Varied Player Regression.jpg

Scouting Combine (Mini Games)

Deeper Create-A-Stadium

Coaching Carousel

Historical Stat Tracking

Carry-Over Connected Franchise Saves

Create-A-Draft Class (Even if it's just for offline CFM)

Undrafted Rookies

Fix the Preseason

League Expansion

Gems and Busts in Scouting

Improved Halftime Show with Highlights From Other Games

Add a Pre and Post-Game Show with Highlights

Coach Mode

There's a large group of Madden fans who like to watch games–especially CFM fans. It would be nice to have an option to just game plan and pick the plays during CFM while allowing the CPU to control the gameplay. It doesn't even have to be as in-depth as the old NFL Head Coach games, but there's no reason we shouldn't have this option in CFM. It only opens the doors to another demographic.

Injury History Like 2K in CFM

More CFM-Related Commentary

*Better Injury Presentation and Advanced Recovery Structure

Better Injury Presentation.jpg

When players get injured in the real NFL, fans and teams can only guess about the severity of the injury. There's usually an MRI or some sort of evaluation that takes place before a full prognosis is delivered. Instead of giving us a full timetable for the players return within a few minutes, it would be great if we had to wait until the week was advanced in the CFM to learn how long a player would be out of action. This is just a presentation change that doesn't require a major alteration in the way injuries take place. The next wrinkle would require a little more work under the hood. This is a real dilemma head coaches and general managers face, so it should be in the game.

Madden Ultimate Team (MUT)

Better Team Creation/Relocation (Especially in Ultimate Team)

Make Legends Unlockable in MUT Available in Other Modes

On the Field

Aside from CFM, gameplay is the biggest area of improvement for Madden. Don't get me wrong, I'm not as down on the gameplay as some of the maniacal folks out there. Many of them don't understand the necessary balance between a fun video game experience and putting on the pads in real life.

Even still, there's still things that can be made better forMadden 18.

Better Awareness For CPU-Controlled Defenders

Better QB AI

Better QB AI.jpg

*All-Madden Passing

Improved Line Play

Improved Line Play.jpg

*Injuries Away From the Ball

Better CPU Clock Management

Weather Should Have More Impact on the Gameplay

Weather .jpg

Make Home-Field Advantage Matter

Random Follies

Full Player Editing Outside of CFM

Classic Teams

*Clock Stoppage Situations

Different Commentary Teams

The Likelihood We'll See Any of These Changes


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